Passer la souris sur chaque image ou photo pour l´agrandir ...
|Prix conseillé à partir de : EUR 28,20 Les prix peuvent varier.|
Quantité disponible : Voir disponibilité et prix chez notre partenaire en fonction du stock, de la taille ou du format.
This publication is available for purchase in print and Kindle editions. The print edition consists of 100 chapters and includes a free download of the color PDF of the book with 16 additional chapters. The Kindle edition contains all 116 chapters.
Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment. An introduction to the architecture of iOS 11 and programming in Swift 4 is provided, followed by an in-depth look at the design of iOS applications and user interfaces.
More advanced topics such as file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, location management, local notifications, camera access and video playback support. Other features are also covered including Auto Layout, local map search, user interface animation using UIKit dynamics, Siri integration, iMessage app development, CloudKit sharing, biometric authentication, SpriteKit games development and audio to text transcription.
Additional features of iOS development using Xcode are also covered, including Swift playgrounds, universal user interface design using size classes, app extensions, Interface Builder Live Views, embedded frameworks, collection and stack layouts and CloudKit data storage.
The key new features of iOS 11 and Xcode 9 are also covered in detail, including Swift 4, drag and drop integration and the document browser.
The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 11. Assuming you are ready to download the iOS 11 SDK and Xcode 9, have an Intel-based Mac and ideas for some apps to develop, you are ready to get started.